Online educational gaming is a valuable tool that has only just begun to be tapped. We’re not just talking about reading eggs and simple maths apps on iPads during the literacy and maths blocks. The greatest benefit comes from simulation games where children can develop a wide range of attitudes for use in the real world (McGonigal, 2010).
- A can do attitude,
- Problem solving,
- Team work,
- Positive self-esteem,
- Productive nature
How would you use it in the classroom though you ask? Well here’s some ideas;
- Use in literacy lessons/investigations- as a stimuli for story writing, letter/recount writing
- For generating and solving maths problems i.e. create a game where the character has to defeat 2×5 villain, create blocks where they incrementally increase as multiples of 4, if you collect 54 coins in level one, then use up 20 coins in level 2 how many do you have left?
- Get children to create their own game for a specific purpose (history, science, social studies etc.)
Sploder is easy to learn and a simple game maker interface. Play my game at http://www.sploder.com/games/members/s00105971/play/becs-world/
Also read EdTech Toolbox “A place to share e-learning and Web 2.0 tools for education. Computers and laptops in education are important only when used with good pedagogy. Digital content and creation is an important part of the process for educators in the 21st century”.
EdTech Toolbox. (2014). Edtech toolbox. Retrieved from http://edtechtoolbox.blogspot.com.au/
Falls, R. (2014). Bec’s world [online game]. Retrieved from http://www.sploder.com/games/members/s00105971/play/becs-world/
McGonigal, J. (2010). Gaming can make a better world . Retrieved from TED 2010 on http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
Sploder. (2014). Sploder [game creator]. Retrieved from http://www.sploder.com/
Technapex. (2012). Gaming in the classroom [image]. Retrieved from http://www.technapex.com/category/gaming-in-education/social-casual-games/